Development, Insights Clang – a single compiler to handle all platforms Clang is the default complier choice for many of the pltform, however, this isn't the case on Windows, where... read more >> Wiktor Ławski, Senior Software Engineer 2 mins read 1 July 2025
Gamedev 2.0, Insights, People management Why is ‘why’ so important? 70% of change initiatives fail, while 80% of innovations never reach the market. The difference often comes down to... read more >> Grzegorz Wątroba, Principal Software Engineer 2 mins read 25 June 2025
Development, Insights Raytraced Global Illumination and Direct Illumination – is it worth it? Raytracing offers stunning lighting and shadows, but not without trade-offs in performance and complexity. Find out... read more >> Radosław Paszkowski, Senior Software Engineer 2 mins read 18 June 2025
Development, Insights Don’t just light it – understand it: Direct and Indirect Illumination explained Great lighting brings your game to the next level. Here are the basics you need to... read more >> Radosław Paszkowski, Senior Software Engineer 2 mins read 11 June 2025
Gamedev 2.0, Insights, People management Everything under control – how not to lose your mind when change is chasing change Legend has it that one day, the philosopher Heraclitus sat beside a river, deep in thought, as all great philosophers... read more >> Monika Laszczyńska, Programme Manager 3 mins read 4 June 2025
Development, Insights Basic code-based Unreal Engine optimization tricks Modern games focus primarily on graphics, yet tend to forget about CPU-related optimizations. While we are often... read more >> Grzegorz Wątroba, Principal Software Engineer 3 mins read 26 May 2025
Everything under control – how not to lose your mind when change is chasing change Monika Laszczyńska, Programme Manager
Development, Insights All you need to know about memory profiling in Unreal Engine Releasing on memory-limited platforms like Nintendo Switch or Xbox Series S? Master memory profiling in Unreal Engine... read more >> Sylwester Służałek, Senior Software Engineer 2 mins read 21 May 2025
Development, Insights Unreal Engine optimization – Capsule Shadows UE’s Capsule Shadows feature provides a lightweight, high-quality dynamic approximation of shadowing for skeletal... read more >> Sergey Bieliayev, Lead Software Engineer 2 mins read 14 May 2025
Development, Insights Unlocking cross-platform UI with Unreal Engine’s Common UI If you're building UI for a multi-platform game in Unreal Engine, CommonUI is an absolute... read more >> Dawid Wojtaszczyk, Software Engineer 2 mins read 7 May 2025
Development, Insights Only system error beep… How to debug it? An interesting bug was assigned to me - there was a system error beep, but... only when starting the game via Steam;... read more >> Wiktor Ławski, Senior Software Engineer 2 mins read 29 April 2025