Our formula for alternative gamedev: Pawel’s extensive technical experience in gaming + Adam’s software delivery expertise.
has over 15 years of professional experience in multiple roles related to software delivery. Passionate about building long term relationships based on transparency and trust.
has over 20 years of experience in the game development industry. During his 14 years in Techland he participated in both original Dying Light, both Dead Island and all four Call of Juarez games from start to finish.
Gamedev 2.0 concept
PixelAnt Games was born to change the way Polish gamedev works. It’s time for a kinder, smarter way of making games.
Impressive gaming expertise
- Created 15+ well-known AAA titles
- Senior members with 20+ years of experience
- Know which practices to avoid
- Knowledge of best practices for agile software delivery and project management
- Tried-and-tested delivery practices by Sumo Digital
Being fair is in our DNA
We play by our own rules
For us, values are not just icons we put on office walls - they are our guidelines for everyday decisions. Here is what we believe in.
and don’t (ever!) lie
Assume best intentions and be a trusted partner for your colleagues and clients. Remember, cheating kills the game.
Use your common sense
and ask WHY
Listen carefully, be constructive and question everything. Never blindly follow processes and procedures.
and do what you love
Aim high at work, but also keep your work-life balance. Run, climb, fly, collect stamps or grow tomatoes. Don’t crunch.
Keep on growing yourself
and your skills
We provide top notch development tools, but it’s still you in the front seat. Drive!
The people behind the games
Without a doubt, the best reason to join PixelAnt Games