Development, Insights Random crash in a procedurally generated world During one of our Unreal Engine-based projects, which featured a procedurally generated world, I needed to fix a crash... read more >> Wiktor Ławski, Senior Software Engineer 2 mins read 1 October 2025
Development, Insights In-game defect reporting It is common that reported defects lack valuable information, such as logs or screenshots. You can always collect and... read more >> Wiktor Ławski, Senior Software Engineer 2 mins read 6 August 2025
Development, Insights Clang – a single compiler to handle all platforms Clang is the default complier choice for many of the pltform, however, this isn't the case on Windows, where... read more >> Wiktor Ławski, Senior Software Engineer 2 mins read 1 July 2025