Development, Insights Clang – a single compiler to handle all platforms Clang is the default complier choice for many of the pltform, however, this isn't the case on Windows, where... read more >> Wiktor Ławski, Senior Software Engineer 2 mins read 1 July 2025
Gamedev 2.0, Insights, People management Why is ‘why’ so important? 70% of change initiatives fail, while 80% of innovations never reach the market. The difference often comes down to... read more >> Grzegorz Wątroba, Principal Software Engineer 2 mins read 25 June 2025
Development, Insights Raytraced Global Illumination and Direct Illumination – is it worth it? Raytracing offers stunning lighting and shadows, but not without trade-offs in performance and complexity. Find out... read more >> Radosław Paszkowski, Senior Software Engineer 2 mins read 18 June 2025
Development, Insights Don’t just light it – understand it: Direct and Indirect Illumination explained Great lighting brings your game to the next level. Here are the basics you need to... read more >> Radosław Paszkowski, Senior Software Engineer 2 mins read 11 June 2025
Gamedev 2.0, Insights, People management Everything under control – how not to lose your mind when change is chasing change Legend has it that one day, the philosopher Heraclitus sat beside a river, deep in thought, as all great philosophers... read more >> Monika Laszczyńska, Programme Manager 3 mins read 4 June 2025
Development, Insights Basic code-based Unreal Engine optimization tricks Modern games focus primarily on graphics, yet tend to forget about CPU-related optimizations. While we are often... read more >> Grzegorz Wątroba, Principal Software Engineer 3 mins read 26 May 2025
Development, Insights All you need to know about memory profiling in Unreal Engine Releasing on memory-limited platforms like Nintendo Switch or Xbox Series S? Master memory profiling in Unreal Engine... read more >> Sylwester Służałek, Senior Software Engineer 2 mins read 21 May 2025
Development, Insights Unreal Engine optimization – Capsule Shadows UE’s Capsule Shadows feature provides a lightweight, high-quality dynamic approximation of shadowing for skeletal... read more >> Sergey Bieliayev, Lead Software Engineer 2 mins read 14 May 2025
Development, Insights Unlocking cross-platform UI with Unreal Engine’s Common UI If you're building UI for a multi-platform game in Unreal Engine, CommonUI is an absolute... read more >> Dawid Wojtaszczyk, Software Engineer 2 mins read 7 May 2025
Development, Insights Only system error beep… How to debug it? An interesting bug was assigned to me - there was a system error beep, but... only when starting the game via Steam;... read more >> Wiktor Ławski, Senior Software Engineer 2 mins read 29 April 2025