Development, Gamedev 2.0, People management A few words about leadership in code teams I have been a programmer for 14 years, engaging in various projects across different platforms, utilizing multiple... read more >> Grzegorz Wątroba, Principal Software Engineer 18 mins read 19 March 2024
Development Scalability. Adjusting visual quality for all platforms Scalability? What’s that? Even if you have not heard about such systems before, you might already be using them... read more >> Wiktor Ławski, Senior Software Engineer 16 mins read 29 February 2024
Development The players-focused approach throughout the game development cycle As Lead UX Designer at PixelAnt Games and mentor at SWPS University in Warsaw, I’m eager to delve into the... read more >> Anna Boczar-Przybylik, Lead UX Designer 11 mins read 29 January 2024
Development How to make your game (in)accessible in four simple steps After reading the headline, you might be asking yourself why would we want to make a game inaccessible? First, we... read more >> Jacek Szydłowski, Senior Software Engineer 7 mins read 29 January 2024
Development What is lag, and how to deal with it? Introduction to Online games development Lag is pretty common, especially when the Internet is involved. I will answer basic questions about lag and, more... read more >> Mateusz Baran, Software Engineer 11 mins read 29 January 2024
Development Rendering Millions of Grass Blades Using UE and Niagara I am Radek Paszkowski, a software engineer with a passion for computer graphics, games, tech, painting, and music.... read more >> Radosław Paszkowski, Senior Software Engineer 7 mins read 29 January 2024
Development Cynefin and how not to use a hammer all the time For almost 20 years of my professional career I have struggled to find the best way to approach certain problems. It... read more >> Wojciech Kuśnierz, Senior Producer 7 mins read 29 January 2024
Development, Gamedev 2.0 How can a multi-project environment reinvigorate your programming career At PixelAnt Games, we have created a learning-oriented culture to unstick employees’ programming careers. As we want... read more >> Paweł Rohleder, Co-founder 16 mins read 29 January 2024
Development Design and uncertainty: How to work with people who don’t know what they want… including yourself You might have been in a situation where you and your team are creating a game, but each of you wants to do something... read more >> Mateusz Piaskiewicz, Principal Level Designer 12 mins read 29 January 2024
Development Unreal Engine after 20+ years of working with in-house engines: How I learned to stop worrying and love Unreal Engine? Are you a technology programmer interested in expanding your skills and horizons? Do you want to get outside of your... read more >> Marcin Piaskiewicz, Principal Software Engineer 15 mins read 29 January 2024