Development, Insights Don’t just light it – understand it: Direct and Indirect Illumination explained Great lighting brings your game to the next level. Here are the basics you need to... read more >> Radosław Paszkowski, Senior Software Engineer 2 mins read 11 June 2025
Development, Insights Basic code-based Unreal Engine optimization tricks Modern games focus primarily on graphics, yet tend to forget about CPU-related optimizations. While we are often... read more >> Grzegorz Wątroba, Principal Software Engineer 3 mins read 26 May 2025
Development, Insights All you need to know about memory profiling in Unreal Engine Releasing on memory-limited platforms like Nintendo Switch or Xbox Series S? Master memory profiling in Unreal Engine... read more >> Sylwester Służałek, Senior Software Engineer 2 mins read 21 May 2025
Development, Insights Unreal Engine optimization – Capsule Shadows UE’s Capsule Shadows feature provides a lightweight, high-quality dynamic approximation of shadowing for skeletal... read more >> Sergey Bieliayev, Lead Software Engineer 2 mins read 14 May 2025
Development, Insights Unlocking cross-platform UI with Unreal Engine’s Common UI If you're building UI for a multi-platform game in Unreal Engine, CommonUI is an absolute... read more >> Dawid Wojtaszczyk, Software Engineer 2 mins read 7 May 2025
Development, Insights Only system error beep… How to debug it? An interesting bug was assigned to me - there was a system error beep, but... only when starting the game via Steam;... read more >> Wiktor Ławski, Senior Software Engineer 2 mins read 29 April 2025
Development, Insights Four pillars of game development: a production roadmap to success 90% of games fail to meet financial expectations, yet we keep making the same production mistakes. At the same time,... read more >> Grzegorz Wątroba, Principal Software Engineer 2 mins read 24 April 2025
Development Supporting more controllers with Steam Input Do you want to support different controller types in your game on PC and you plan to release the game via Steam? Then... read more >> Wiktor Ławski, Senior Software Engineer 16 mins read 30 January 2025
Development Auto-scalability – Smart adaptation to PC capabilities In my previous article I described scalability systems in general. So, if you are not familiar with it, I highly... read more >> Wiktor Ławski, Senior Software Engineer 7 mins read 9 July 2024
Development What C++ can’t borrow from Rust I enjoy learning new things, such as taking drum lessons and attempting to learn the ukulele. I’ve been improving... read more >> Mateusz Resterny, Software Engineer 21 mins read 4 April 2024