Development, Insights Bent normals: the underrated cousin of ambient occlusion Bent normals are often overlooked, yet they deliver noticeably better specular lighting at a relatively low cost – no... read more >> Radosław Paszkowski, Senior Software Engineer 2 mins read 29 October 2025
Development, Insights Random crash in a procedurally generated world During one of our Unreal Engine-based projects, which featured a procedurally generated world, I needed to fix a crash... read more >> Wiktor Ławski, Senior Software Engineer 2 mins read 1 October 2025
Development, Insights ISPC: The shaders of CPU Did you know your game's CPU performance could be running 3-6x slower than its potential? While most developers... read more >> Grzegorz Wątroba, Principal Software Engineer 2 mins read 17 September 2025
Development, Insights Shader basics: writing your first shader Writing your first shader might seem daunting, but it doesn't have to be. Here are some tips that can help you on this... read more >> Radosław Paszkowski, Senior Software Engineer 2 mins read 3 September 2025
Development, Insights Known and unknown documents essential in game production In today's collaborative game development environment, proper documentation is the critical foundation that aligns... read more >> Grzegorz Wątroba, Principal Software Engineer 2 mins read 21 August 2025
Development, Insights In-game defect reporting It is common that reported defects lack valuable information, such as logs or screenshots. You can always collect and... read more >> Wiktor Ławski, Senior Software Engineer 2 mins read 6 August 2025
Development, Insights Simple Unreal Engine animation tricks In today's hyper-competitive gaming market, players expect silky-smooth performance across all devices. With character... read more >> Grzegorz Wątroba, Principal Software Engineer 2 mins read 23 July 2025
Development, Gamedev 2.0, Insights How backlog refinements can cut planning from hours to minutes Have you ever experienced planning sessions that take forever, with task details established on the fly, and most of... read more >> Sylwester Służałek, Senior Software Engineer 2 mins read 16 July 2025
Development, Insights Clang – a single compiler to handle all platforms Clang is the default complier choice for many of the pltform, however, this isn't the case on Windows, where... read more >> Wiktor Ławski, Senior Software Engineer 2 mins read 1 July 2025
Development, Insights Raytraced Global Illumination and Direct Illumination – is it worth it? Raytracing offers stunning lighting and shadows, but not without trade-offs in performance and complexity. Find out... read more >> Radosław Paszkowski, Senior Software Engineer 2 mins read 18 June 2025